{"id":152,"date":"2009-05-10T15:29:18","date_gmt":"2009-05-10T14:29:18","guid":{"rendered":"http:\/\/michael.flocco.free.fr\/blog\/?p=152"},"modified":"2010-01-22T22:53:40","modified_gmt":"2010-01-22T21:53:40","slug":"unreal-editor","status":"publish","type":"post","link":"http:\/\/michaelflocco.com\/blog\/?p=152","title":{"rendered":"Unreal Editor"},"content":{"rendered":"<p>Depuis quelques temps, les fans de <a href=\"http:\/\/mirrorsedgefans.fr\/\">Mirror&#8217;s Edge<\/a> sont parvenus \u00e0 ouvrir l&#8217;Unreal Editor pour cr\u00e9er des <em>maps<\/em> pour ce jeu. Ainsi, j&#8217;ai d\u00e9cid\u00e9 de m&#8217;y mettre moi aussi, c&#8217;est une bonne occasion d&#8217;apprendre \u00e0 utiliser cet \u00e9diteur de <em>maps<\/em> tr\u00e8s populaire.<br \/>\nJe compte cr\u00e9er tout l&#8217;int\u00e9rieur d&#8217;un immeuble de bureaux comprenant \u00e9galement des zones de maintenance, des espaces en travaux, etc.<br \/>\nLe but pour le joueur sera d&#8217;atteindre une pi\u00e8ce situ\u00e9e au dernier \u00e9tage de l&#8217;immeuble, en commen\u00e7ant du rez-de-chauss\u00e9e.<br \/>\nVoil\u00e0 \u00e0 quoi cela ressemble pour le moment :<\/p>\n            \n\t\t<div class=\"ngg-gallery-singlepic-image ngg-center\" style=\"max-width: 320px\">\n\t\t\t    \t<a href=\"http:\/\/michaelflocco.com\/blog\/wp-content\/gallery\/ue_me1\/ue_me1_001.jpg\"\n\t\t     title=\"\"\n             data-src=\"http:\/\/michaelflocco.com\/blog\/wp-content\/gallery\/ue_me1\/ue_me1_001.jpg\"\n             data-thumbnail=\"http:\/\/michaelflocco.com\/blog\/wp-content\/gallery\/ue_me1\/thumbs\/thumbs_ue_me1_001.jpg\"\n             data-image-id=\"174\"\n             data-title=\"ue_me1_001.jpg\"\n             data-description=\"\"\n             target='_self'\n             class=\"shutterset_43b16310ee866c1c773da21813258e17\">\n            <img class=\"ngg-singlepic\"\n             src=\"http:\/\/michaelflocco.com\/blog\/wp-content\/gallery\/ue_me1\/cache\/ue_me1_001.jpg-nggid03174-ngg0dyn-320x240x100-00f0w010c010r110f110r010t010.jpg\"\n             alt=\"ue_me1_001.jpg\"\n             title=\"ue_me1_001.jpg\"\n              width=\"320\"               \/>\n    \t<\/a>\n\t\t      <\/div>\n        \n            \n\t\t<div class=\"ngg-gallery-singlepic-image ngg-center\" style=\"max-width: 320px\">\n\t\t\t    \t<a href=\"http:\/\/michaelflocco.com\/blog\/wp-content\/gallery\/ue_me1\/ue_me1_002.jpg\"\n\t\t     title=\"\"\n             data-src=\"http:\/\/michaelflocco.com\/blog\/wp-content\/gallery\/ue_me1\/ue_me1_002.jpg\"\n             data-thumbnail=\"http:\/\/michaelflocco.com\/blog\/wp-content\/gallery\/ue_me1\/thumbs\/thumbs_ue_me1_002.jpg\"\n             data-image-id=\"175\"\n             data-title=\"ue_me1_002.jpg\"\n             data-description=\"\"\n             target='_self'\n             class=\"shutterset_303ccd77058ec7b35db64d774c2bbfc8\">\n            <img class=\"ngg-singlepic\"\n             src=\"http:\/\/michaelflocco.com\/blog\/wp-content\/gallery\/ue_me1\/cache\/ue_me1_002.jpg-nggid03175-ngg0dyn-320x240x100-00f0w010c010r110f110r010t010.jpg\"\n             alt=\"ue_me1_002.jpg\"\n             title=\"ue_me1_002.jpg\"\n              width=\"320\"               \/>\n    \t<\/a>\n\t\t      <\/div>\n        \n","protected":false},"excerpt":{"rendered":"<p>Depuis quelques temps, les fans de Mirror&#8217;s Edge sont parvenus \u00e0 ouvrir l&#8217;Unreal Editor pour cr\u00e9er des maps pour ce jeu. Ainsi, j&#8217;ai d\u00e9cid\u00e9 de m&#8217;y mettre moi aussi, c&#8217;est une bonne occasion d&#8217;apprendre \u00e0 utiliser cet \u00e9diteur de maps tr\u00e8s populaire. Je compte cr\u00e9er tout l&#8217;int\u00e9rieur d&#8217;un immeuble de bureaux comprenant \u00e9galement des zones [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"ngg_post_thumbnail":0},"categories":[4,5],"tags":[],"_links":{"self":[{"href":"http:\/\/michaelflocco.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/152"}],"collection":[{"href":"http:\/\/michaelflocco.com\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/michaelflocco.com\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/michaelflocco.com\/blog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/michaelflocco.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=152"}],"version-history":[{"count":3,"href":"http:\/\/michaelflocco.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/152\/revisions"}],"predecessor-version":[{"id":277,"href":"http:\/\/michaelflocco.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/152\/revisions\/277"}],"wp:attachment":[{"href":"http:\/\/michaelflocco.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=152"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/michaelflocco.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=152"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/michaelflocco.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=152"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}