{"id":442,"date":"2010-10-15T17:16:42","date_gmt":"2010-10-15T16:16:42","guid":{"rendered":"http:\/\/michaelflocco.com\/blog\/?p=442"},"modified":"2010-10-18T20:15:15","modified_gmt":"2010-10-18T19:15:15","slug":"mudbox-and-some-rocks","status":"publish","type":"post","link":"http:\/\/michaelflocco.com\/blog\/?p=442","title":{"rendered":"[Update] Mudbox and some rocks"},"content":{"rendered":"<p>I was working on a little scene about Halloween, but I discovered Mudbox&#8230; so the scene is on standby for now.<br \/>\nSo. Mudbox. Hmm, I already knew ZBrush but I&#8217;m not a very big fan of it. Not so user-friendly, very dark, not easy to handle for a beginner. So I tried Mudbox after having seen some good tutorials from <a href=\"http:\/\/vimeo.com\/saschahenrichs\/videos\/sort:date\" target=\"_blank\">Sascha Henrichs<\/a>. First, I tried his tutorial about &#8220;procedural rocks&#8221; with 3Ds Max : the first part is about creating the rock with some modifiers, and the second part is about unwrapping and then texturing the hi-poly rock in Mudbox. Unfortunately, the third part is not yet available.<br \/>\nSo here&#8217;s a preview of the rock in its current state (more than one million polygons&#8230;) :<\/p>\n            \n\t\t<div class=\"ngg-gallery-singlepic-image ngg-center\" style=\"max-width: 480px\">\n\t\t\t    \t<a href=\"http:\/\/michaelflocco.com\/blog\/wp-content\/gallery\/props\/rendu_stone.jpg\"\n\t\t     title=\"\"\n             data-src=\"http:\/\/michaelflocco.com\/blog\/wp-content\/gallery\/props\/rendu_stone.jpg\"\n             data-thumbnail=\"http:\/\/michaelflocco.com\/blog\/wp-content\/gallery\/props\/thumbs\/thumbs_rendu_stone.jpg\"\n             data-image-id=\"313\"\n             data-title=\"rendu_stone\"\n             data-description=\"\"\n             target='_self'\n             class=\"shutterset_77ccb5098296b4d9443391a55f94f1e5\">\n            <img class=\"ngg-singlepic\"\n             src=\"http:\/\/michaelflocco.com\/blog\/wp-content\/gallery\/props\/cache\/rendu_stone.jpg-nggid03313-ngg0dyn-480x360x100-00f0w010c010r110f110r010t010.jpg\"\n             alt=\"rendu_stone\"\n             title=\"rendu_stone\"\n              width=\"480\"               \/>\n    \t<\/a>\n\t\t      <\/div>\n        \n<p>I really like this technique because it&#8217;s more &#8220;random&#8221;, so more natural (because nature is totally random). It&#8217;s also very fast to get something looking good. The main drawback is the fact that you don&#8217;t entirely control the process. So if you want to create a specific stone (like for example the famous rock formation of &#8220;The Lion King&#8221; :p), you&#8217;ll have to sculpt it with ZBrush or&#8230; Mudbox !<br \/>\nI like Mudbox because it&#8217;s really user friendly, clearer than ZB and you can use it just by guessing how to do. So, here&#8217;s the second tutorial : this time we sculpt the stone directly in Mudbox, starting with a simple cube. When it&#8217;s done, we have to use a low level of polygons as the low-poly version because a major weakness of Mudbox is its lack of re-topology tool.<br \/>\nSo, I unwrap this low-poly version of the stone, create the normal map in Mudbox, apply it on the low-poly model and then texture it once again directly in MB.<br \/>\nEventually, I import the model into 3Ds Max, apply the textures, set-up a little lighting and use Xoliul&#8217;s Shader and here it is :<\/p>\n            \n\t\t<div class=\"ngg-gallery-singlepic-image ngg-center\" style=\"max-width: 480px\">\n\t\t\t    \t<a href=\"http:\/\/michaelflocco.com\/blog\/wp-content\/gallery\/props\/stone_mudbox01.jpg\"\n\t\t     title=\"\"\n             data-src=\"http:\/\/michaelflocco.com\/blog\/wp-content\/gallery\/props\/stone_mudbox01.jpg\"\n             data-thumbnail=\"http:\/\/michaelflocco.com\/blog\/wp-content\/gallery\/props\/thumbs\/thumbs_stone_mudbox01.jpg\"\n             data-image-id=\"314\"\n             data-title=\"stone_mudbox01\"\n             data-description=\"\"\n             target='_self'\n             class=\"shutterset_d45402b470e06bc1ff449cfc4b3e7715\">\n            <img class=\"ngg-singlepic\"\n             src=\"http:\/\/michaelflocco.com\/blog\/wp-content\/gallery\/props\/cache\/stone_mudbox01.jpg-nggid03314-ngg0dyn-480x360x100-00f0w010c010r110f110r010t010.jpg\"\n             alt=\"stone_mudbox01\"\n             title=\"stone_mudbox01\"\n              width=\"480\"               \/>\n    \t<\/a>\n\t\t      <\/div>\n        \n<p>It&#8217;s not so &#8220;low-poly&#8221; (3072 tris) but I&#8217;m about to try a re-topology tool in order to get a 1000 tris or less stone.<\/p>\n<p>The entire process :<\/p>\n<p>            \n\t\t<div class=\"ngg-gallery-singlepic-image ngg-center\" style=\"max-width: 82px\">\n\t\t\t    \t<a href=\"http:\/\/michaelflocco.com\/blog\/wp-content\/gallery\/props\/wip_stone_mudbox.jpg\"\n\t\t     title=\"\"\n             data-src=\"http:\/\/michaelflocco.com\/blog\/wp-content\/gallery\/props\/wip_stone_mudbox.jpg\"\n             data-thumbnail=\"http:\/\/michaelflocco.com\/blog\/wp-content\/gallery\/props\/thumbs\/thumbs_wip_stone_mudbox.jpg\"\n             data-image-id=\"315\"\n             data-title=\"wip_stone_mudbox\"\n             data-description=\"\"\n             target='_self'\n             class=\"shutterset_a64d936233e1b96f3da5993cf04eae34\">\n            <img class=\"ngg-singlepic\"\n             src=\"http:\/\/michaelflocco.com\/blog\/wp-content\/gallery\/props\/cache\/wip_stone_mudbox.jpg-nggid03315-ngg0dyn-480x360x100-00f0w010c010r110f110r010t010.jpg\"\n             alt=\"wip_stone_mudbox\"\n             title=\"wip_stone_mudbox\"\n              width=\"82\"               \/>\n    \t<\/a>\n\t\t      <\/div>\n        <br \/>\n<center><em>Open in new tab for a better view.<\/em><\/center><\/p>\n<p><em>UPDATE<\/em>.<br \/>\nI have tried a software named 3D-Coat for my re-topology test. It&#8217;s very efficient and easy to use. So, now my 1 million tris stone (procedural) is only 420 tris !<br \/>\nI will now texture this low-poly model with Mudbox.<\/p>\n            \n\t\t<div class=\"ngg-gallery-singlepic-image ngg-center\" style=\"max-width: 378px\">\n\t\t\t    \t<a href=\"http:\/\/michaelflocco.com\/blog\/wp-content\/gallery\/props\/comparaison_rocks.jpg\"\n\t\t     title=\"\"\n             data-src=\"http:\/\/michaelflocco.com\/blog\/wp-content\/gallery\/props\/comparaison_rocks.jpg\"\n             data-thumbnail=\"http:\/\/michaelflocco.com\/blog\/wp-content\/gallery\/props\/thumbs\/thumbs_comparaison_rocks.jpg\"\n             data-image-id=\"317\"\n             data-title=\"comparaison_rocks\"\n             data-description=\"\"\n             target='_self'\n             class=\"shutterset_4234b7f19a75661c7de6bcad860cfbfd\">\n            <img class=\"ngg-singlepic\"\n             src=\"http:\/\/michaelflocco.com\/blog\/wp-content\/gallery\/props\/cache\/comparaison_rocks.jpg-nggid03317-ngg0dyn-480x360x100-00f0w010c010r110f110r010t010.jpg\"\n             alt=\"comparaison_rocks\"\n             title=\"comparaison_rocks\"\n              width=\"378\"               \/>\n    \t<\/a>\n\t\t      <\/div>\n        \n<p><em>UPDATE 2<\/em>.<br \/>\nHere it is, the low-poly stone is finally textured and ready to be used in a game !<\/p>\n            \n\t\t<div class=\"ngg-gallery-singlepic-image ngg-center\" style=\"max-width: 476px\">\n\t\t\t    \t<a href=\"http:\/\/michaelflocco.com\/blog\/wp-content\/gallery\/props\/rock_final.jpg\"\n\t\t     title=\"\"\n             data-src=\"http:\/\/michaelflocco.com\/blog\/wp-content\/gallery\/props\/rock_final.jpg\"\n             data-thumbnail=\"http:\/\/michaelflocco.com\/blog\/wp-content\/gallery\/props\/thumbs\/thumbs_rock_final.jpg\"\n             data-image-id=\"318\"\n             data-title=\"rock_final\"\n             data-description=\"\"\n             target='_self'\n             class=\"shutterset_8e8d85c2b27feacb1f5a73b800464a5b\">\n            <img class=\"ngg-singlepic\"\n             src=\"http:\/\/michaelflocco.com\/blog\/wp-content\/gallery\/props\/cache\/rock_final.jpg-nggid03318-ngg0dyn-480x360x100-00f0w010c010r110f110r010t010.jpg\"\n             alt=\"rock_final\"\n             title=\"rock_final\"\n              width=\"476\"               \/>\n    \t<\/a>\n\t\t      <\/div>\n        \n<p><em>UPDATE 3<\/em>.<br \/>\nAnother &#8220;procedural rock&#8221; I did this afternoon. Sharper than the first one, and more detailed (1066 tris).<\/p>\n            \n\t\t<div class=\"ngg-gallery-singlepic-image ngg-center\" style=\"max-width: 480px\">\n\t\t\t    \t<a href=\"http:\/\/michaelflocco.com\/blog\/wp-content\/gallery\/props\/rock2_final.jpg\"\n\t\t     title=\"\"\n             data-src=\"http:\/\/michaelflocco.com\/blog\/wp-content\/gallery\/props\/rock2_final.jpg\"\n             data-thumbnail=\"http:\/\/michaelflocco.com\/blog\/wp-content\/gallery\/props\/thumbs\/thumbs_rock2_final.jpg\"\n             data-image-id=\"319\"\n             data-title=\"rock2_final\"\n             data-description=\"\"\n             target='_self'\n             class=\"shutterset_624e9b4db90815e57babfeaaffe49b94\">\n            <img class=\"ngg-singlepic\"\n             src=\"http:\/\/michaelflocco.com\/blog\/wp-content\/gallery\/props\/cache\/rock2_final.jpg-nggid03319-ngg0dyn-480x360x100-00f0w010c010r110f110r010t010.jpg\"\n             alt=\"rock2_final\"\n             title=\"rock2_final\"\n              width=\"480\"               \/>\n    \t<\/a>\n\t\t      <\/div>\n        \n","protected":false},"excerpt":{"rendered":"<p>I was working on a little scene about Halloween, but I discovered Mudbox&#8230; so the scene is on standby for now. So. Mudbox. Hmm, I already knew ZBrush but I&#8217;m not a very big fan of it. Not so user-friendly, very dark, not easy to handle for a beginner. So I tried Mudbox after having [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"ngg_post_thumbnail":0},"categories":[4,7],"tags":[],"_links":{"self":[{"href":"http:\/\/michaelflocco.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/442"}],"collection":[{"href":"http:\/\/michaelflocco.com\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/michaelflocco.com\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/michaelflocco.com\/blog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/michaelflocco.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=442"}],"version-history":[{"count":16,"href":"http:\/\/michaelflocco.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/442\/revisions"}],"predecessor-version":[{"id":453,"href":"http:\/\/michaelflocco.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/442\/revisions\/453"}],"wp:attachment":[{"href":"http:\/\/michaelflocco.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=442"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/michaelflocco.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=442"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/michaelflocco.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=442"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}