{"id":526,"date":"2011-01-10T11:16:17","date_gmt":"2011-01-10T10:16:17","guid":{"rendered":"http:\/\/michaelflocco.com\/blog\/?p=526"},"modified":"2011-01-11T21:27:36","modified_gmt":"2011-01-11T20:27:36","slug":"fire-hydrant","status":"publish","type":"post","link":"http:\/\/michaelflocco.com\/blog\/?p=526","title":{"rendered":"(update) Fire Hydrant"},"content":{"rendered":"<p>Hey, I&#8217;m back \ud83d\ude42<br \/>\nThis time I wanted to make a good quality prop so it&#8217;s a little too hi-poly to be in a game, but I still like it !<br \/>\nI used 3Ds Max to model the low poly and high poly versions and the Mudbox\/Photoshop combo to texture.<br \/>\nThe picture is a realtime screenshot from 3Ds Max viewport using Xoliul&#8217;s Shader.<\/p>\n            \n\t\t<div class=\"ngg-gallery-singlepic-image ngg-center\" style=\"max-width: 476px\">\n\t\t\t    \t<a href=\"http:\/\/michaelflocco.com\/blog\/wp-content\/gallery\/props\/presentation-firehydrant.jpg\"\n\t\t     title=\"\"\n             data-src=\"http:\/\/michaelflocco.com\/blog\/wp-content\/gallery\/props\/presentation-firehydrant.jpg\"\n             data-thumbnail=\"http:\/\/michaelflocco.com\/blog\/wp-content\/gallery\/props\/thumbs\/thumbs_presentation-firehydrant.jpg\"\n             data-image-id=\"348\"\n             data-title=\"presentation-firehydrant\"\n             data-description=\"\"\n             target='_self'\n             class=\"shutterset_cad569e603fbd4c4d1d85ca744f52145\">\n            <img class=\"ngg-singlepic\"\n             src=\"http:\/\/michaelflocco.com\/blog\/wp-content\/gallery\/props\/cache\/presentation-firehydrant.jpg-nggid03348-ngg0dyn-480x360x100-00f0w010c010r110f110r010t010.jpg\"\n             alt=\"presentation-firehydrant\"\n             title=\"presentation-firehydrant\"\n              width=\"476\"               \/>\n    \t<\/a>\n\t\t      <\/div>\n        \n<p><strong>Update<\/strong> : I&#8217;ve used the hi-poly model to make a low-poly version, because nearly 3,000 tris were far too much. Now it&#8217;s only 1,006 tris and uses 1024px textures (diffuse, normal, specular).<br \/>\nScreenshot from 3Ds Max Viewport with Xoliul&#8217;s Shader.<\/p>\n            \n\t\t<div class=\"ngg-gallery-singlepic-image ngg-center\" style=\"max-width: 273px\">\n\t\t\t    \t<a href=\"http:\/\/michaelflocco.com\/blog\/wp-content\/gallery\/props\/firehydrant_lods.jpg\"\n\t\t     title=\"\"\n             data-src=\"http:\/\/michaelflocco.com\/blog\/wp-content\/gallery\/props\/firehydrant_lods.jpg\"\n             data-thumbnail=\"http:\/\/michaelflocco.com\/blog\/wp-content\/gallery\/props\/thumbs\/thumbs_firehydrant_lods.jpg\"\n             data-image-id=\"351\"\n             data-title=\"firehydrant_lods\"\n             data-description=\"\"\n             target='_self'\n             class=\"shutterset_ae8520d7b42def37c0b6af9568d4d828\">\n            <img class=\"ngg-singlepic\"\n             src=\"http:\/\/michaelflocco.com\/blog\/wp-content\/gallery\/props\/cache\/firehydrant_lods.jpg-nggid03351-ngg0dyn-480x360x100-00f0w010c010r110f110r010t010.jpg\"\n             alt=\"firehydrant_lods\"\n             title=\"firehydrant_lods\"\n              width=\"273\"               \/>\n    \t<\/a>\n\t\t      <\/div>\n        \n","protected":false},"excerpt":{"rendered":"<p>Hey, I&#8217;m back \ud83d\ude42 This time I wanted to make a good quality prop so it&#8217;s a little too hi-poly to be in a game, but I still like it ! I used 3Ds Max to model the low poly and high poly versions and the Mudbox\/Photoshop combo to texture. The picture is a realtime [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"ngg_post_thumbnail":0},"categories":[4,7],"tags":[49,102],"_links":{"self":[{"href":"http:\/\/michaelflocco.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/526"}],"collection":[{"href":"http:\/\/michaelflocco.com\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/michaelflocco.com\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/michaelflocco.com\/blog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/michaelflocco.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=526"}],"version-history":[{"count":5,"href":"http:\/\/michaelflocco.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/526\/revisions"}],"predecessor-version":[{"id":532,"href":"http:\/\/michaelflocco.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/526\/revisions\/532"}],"wp:attachment":[{"href":"http:\/\/michaelflocco.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=526"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/michaelflocco.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=526"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/michaelflocco.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=526"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}