{"id":614,"date":"2011-08-13T15:25:27","date_gmt":"2011-08-13T14:25:27","guid":{"rendered":"http:\/\/michaelflocco.com\/blog\/?p=614"},"modified":"2011-08-13T15:25:27","modified_gmt":"2011-08-13T14:25:27","slug":"be-ready-to-fight-the-horde","status":"publish","type":"post","link":"http:\/\/michaelflocco.com\/blog\/?p=614","title":{"rendered":"&#8220;Be ready to fight the horde!&#8221;"},"content":{"rendered":"<p>Okay, here&#8217;s my latest scene, which is a sort of <em>Left 4 Dead<\/em> fan art. The idea was to create a L4D-ish environment and for once, to do something industrial and most of all a complete scene, with a sky and everything. This picture is a screengrab of Max 2012&#8217;s viewport, with its realistic mode enabled. Just a little post-prod for the noise (and sharpen). It&#8217;s around 53 000 tris.<br \/>\nBy the way, you should imagine seeing the 8 survivors (from L4D and L4D2) preparing their weapons to confront a horde of angry infected (which you should see the shadows on my buildings).<\/p>\n            \n\t\t<div class=\"ngg-gallery-singlepic-image ngg-center\" style=\"max-width: 480px\">\n\t\t\t    \t<a href=\"http:\/\/michaelflocco.com\/blog\/wp-content\/gallery\/environments\/l4d_fan_presentation.jpg\"\n\t\t     title=\"\"\n             data-src=\"http:\/\/michaelflocco.com\/blog\/wp-content\/gallery\/environments\/l4d_fan_presentation.jpg\"\n             data-thumbnail=\"http:\/\/michaelflocco.com\/blog\/wp-content\/gallery\/environments\/thumbs\/thumbs_l4d_fan_presentation.jpg\"\n             data-image-id=\"383\"\n             data-title=\"l4d_fan_presentation\"\n             data-description=\"\"\n             target='_self'\n             class=\"shutterset_5c741950ddbc998cefcb418f8a88acfa\">\n            <img class=\"ngg-singlepic\"\n             src=\"http:\/\/michaelflocco.com\/blog\/wp-content\/gallery\/environments\/cache\/l4d_fan_presentation.jpg-nggid03383-ngg0dyn-480x360x100-00f0w010c010r110f110r010t010.jpg\"\n             alt=\"l4d_fan_presentation\"\n             title=\"l4d_fan_presentation\"\n              width=\"480\"               \/>\n    \t<\/a>\n\t\t      <\/div>\n        \n","protected":false},"excerpt":{"rendered":"<p>Okay, here&#8217;s my latest scene, which is a sort of Left 4 Dead fan art. The idea was to create a L4D-ish environment and for once, to do something industrial and most of all a complete scene, with a sky and everything. This picture is a screengrab of Max 2012&#8217;s viewport, with its realistic mode [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"ngg_post_thumbnail":0},"categories":[4,5],"tags":[73,72,71],"_links":{"self":[{"href":"http:\/\/michaelflocco.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/614"}],"collection":[{"href":"http:\/\/michaelflocco.com\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/michaelflocco.com\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/michaelflocco.com\/blog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/michaelflocco.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=614"}],"version-history":[{"count":1,"href":"http:\/\/michaelflocco.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/614\/revisions"}],"predecessor-version":[{"id":615,"href":"http:\/\/michaelflocco.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/614\/revisions\/615"}],"wp:attachment":[{"href":"http:\/\/michaelflocco.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=614"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/michaelflocco.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=614"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/michaelflocco.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=614"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}