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Archive for June, 2011

A tribute to Fable III

June 24th, 2011

Hi! I’m back with something really different from what I’m used to, this time no filthy modern building with destroyed things… no, this time, it’s a pretty little house you could have seen in Fable 3. I played this game a lot recently and I love it, the ambient excellent. So, here’s a small tribute I made with 3Ds Max 2012. These are screenshots from Max’s viewport with the fantastic Realistic Mode enabled (this feature is awesome). Hope you’ll like it:

fablehouse_presentation

CryEngine version here.

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By Michaël.
In : 3D, Environments
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