Archive

Archive for August, 2011

Insane Track

August 14th, 2011

Hi there people… I present you an old Trackmania track I made probably 2 or 3 years ago, but never had the courage to validate it.
So I did it… my time is not perfect but at least now this track is in your hands and I hope you’ll enjoy it like I enjoyed creating it!
It’s nearly 50km long and it’ll take more than 12 min to complete, good luck!

Big thank you to my friend Quentin Gardiennet, who invented a lot of the stuff you’ll see in this track.

Enjoy!

Update V1.2: I improved some areas of the track that were too frustrating/hard, and I added the automatic camera changes for each big stunt!

Click on the picture to download:

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“Be ready to fight the horde!”

August 13th, 2011

Okay, here’s my latest scene, which is a sort of Left 4 Dead fan art. The idea was to create a L4D-ish environment and for once, to do something industrial and most of all a complete scene, with a sky and everything. This picture is a screengrab of Max 2012’s viewport, with its realistic mode enabled. Just a little post-prod for the noise (and sharpen). It’s around 53 000 tris.
By the way, you should imagine seeing the 8 survivors (from L4D and L4D2) preparing their weapons to confront a horde of angry infected (which you should see the shadows on my buildings).

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In : 3D, Environments
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Detroit final (gave up)

August 13th, 2011

Latest picture of this one, I probably won’t finish it, but here it is (Max screengrab, Realistic mode enabled):

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In : 3D, Environments
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