Archive

Archive for the ‘3D’ Category

Polaroid 1000

April 1st, 2017

Hi there, after all this time, here’s a new creation, the classic Polaroid Land Camera 1000!



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In : 3D, Props
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Transam from Redline

October 16th, 2015

It’s been a long time since my last post… I started this car from the anime REDLINE last year and kinda gave up but recently I told myself I really had to finish it because it looks quite cool, so here it is!

The images are just screenshots from the 3Ds Max viewport.

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In : 3D, Vehicles
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Greyhound bus depot (Columbia)

May 23rd, 2014

Hi there, here’s my new 3D construction, it’s a Greyhound bus depot from Columbia (it’s not a bus depot anymore and the building has lost a lot of details from its “golden age”).
I’m a fan of art déco architecture so making a Greyhound building was almost mandatory for me ^^
Made with 3Ds Max and Photoshop, imported in the CryEngine SDK. I made everything myself except the vegetation (it’s from the SDK).

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In : 3D, Environments
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[WIP] Palacio de Bellas Artes

April 14th, 2014

Hi there, I’ve been working on a pretty big interior but it’s really huge and I lost my main source of reference (a “virtual visit” that went offline) so I’m putting this aside for now, will make something smaller in the meantime, but here are some WIPs anyway.
For your information, this is the interior of the main hall of the “Palacio de Bellas Artes” of Mexico. An amazing art déco interior!
Screenshots from the CryEngine SDK.

Click this link to view an interactive panorama of this WIP.

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In : 3D, Environments
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Slum

December 12th, 2012

Here is another unfinished scene (I often start stuff that I never finish…). When I played Max Payne 3 it really inspired me and I started this slum environment, imported in the CryEndine SDK (using the SDK vegetation):

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In : Environments, News
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Silver Star

December 12th, 2012

Here’s a project I started recently but will probably never finish… My goal was to model this rollercoaster and import it in the CryEngine SDK as usual, but I have a pretty annoying issue (see here for more info about this problem) and apparenty no one knows how to fix it so…

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In : 3D, Environments
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Empire State Building clock/compass

November 18th, 2012

Hi all, here’s a quick exercise, wanted to model something quite detailed and Art-déco related so here it is!
I’d like to thank hecestmoi (on DeviantArt) for sharing cool architecture photos, really inspired me here!

Little anecdote: I couln’t find the appropriate font so I made the numbers and letters myself…

Done in 3Ds Max and “rendered” in the CryEngine SDK.

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In : Props
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Toyko by night

October 20th, 2012

Hi all, here is a small scene inspired by burningmonk‘s photography, check out his gallery!
I did everything myself using 3Ds Max and Photoshop and then put everything in the CryEngine SDK (the tree is the only asset I used from the SDK).
Post-prod: a bit of sharpen, a bit of noise and the black bars.
Hope you’ll like it!

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In : 3D, Environments
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Art Deco style house

August 11th, 2012

I’m a big fan of Art Deco architecture so here’s a house from Hollywood Beach, Florida. More to come.

Shots from the CryEngine SDK. 17 112 tris. 9 materials. Vegetation is from the SDK.

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In : 3D, Environments
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Fable house in CryEngine

May 12th, 2012

Hi, I’m not dead, here’s a little something: you may remember this house I made…. last year (already one year!!), well now that I’m a bit familiar with the CryEngine SDK, I tried to import this little scene, so here it is (the trees are from the SDK):

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In : 3D, Environments
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Building 01

December 7th, 2011

From now on, I’m going to make more buildings, just to pratice. Always taken from reference, found this one on Google Street View.
Screengrabs from the CryEngine SDK. 12 465 tris. 17 materials (diff/norm/spec). The trees are from the SDK.

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In : 3D, Environments
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Cry Engine test

December 5th, 2011

Hi, I’m still alive, been working on several scenes and not even finished one… So here’s a quick one I made just to test lighting and mood (mostly self-illumination) in the Cry SDK. Based on a photo by Matt Barnes.

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In : 3D, Environments
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“Be ready to fight the horde!”

August 13th, 2011

Okay, here’s my latest scene, which is a sort of Left 4 Dead fan art. The idea was to create a L4D-ish environment and for once, to do something industrial and most of all a complete scene, with a sky and everything. This picture is a screengrab of Max 2012’s viewport, with its realistic mode enabled. Just a little post-prod for the noise (and sharpen). It’s around 53 000 tris.
By the way, you should imagine seeing the 8 survivors (from L4D and L4D2) preparing their weapons to confront a horde of angry infected (which you should see the shadows on my buildings).

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In : 3D, Environments
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Detroit final (gave up)

August 13th, 2011

Latest picture of this one, I probably won’t finish it, but here it is (Max screengrab, Realistic mode enabled):

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In : 3D, Environments
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A tribute to Fable III

June 24th, 2011

Hi! I’m back with something really different from what I’m used to, this time no filthy modern building with destroyed things… no, this time, it’s a pretty little house you could have seen in Fable 3. I played this game a lot recently and I love it, the ambient excellent. So, here’s a small tribute I made with 3Ds Max 2012. These are screenshots from Max’s viewport with the fantastic Realistic Mode enabled (this feature is awesome). Hope you’ll like it:

CryEngine version here.

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In : 3D, Environments
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