Here’s the second hotel of my Vice City Project.
Hotel + Chairs + Tables = 15,621 tris
Using several textures with diffuse, normal, specular and alpha.
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By Michaël.
In : 3D, Environments, Vice City Project
Tags : GTA, Hotel, Vice City
New update of my second hotel. I love the Art-deco style !
As you can see, I’ve already textured the door, it’s because I first made the normal map for it, and I wanted to see it finished ^^ (1×512 diffuse, normal, specular).
I’ve also placed the Material IDs.
11,299 tris.
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By Michaël.
In : 3D, Environments, Vice City Project
Tags : GTA, Hotel, Vice City, WIP
I started the second hotel of my “Vice City Street”, here’s a little WIP. The main door is only a plan with a normal map and no texture at the moment.
5,930 tris.
PS : I always place a biped to see if the proportions are corrects 😛
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By Michaël.
In : 3D, Environments, Vice City Project
Tags : GTA, Hotel, Vice City, WIP
One more object for my Vice City project.
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By Michaël.
In : 3D, Props, Vice City Project
Tags : GTA, mailbox, Vice City
Here’s one more “prop” for my big Vice City project.
736 tris.
1×1024 (diffuse, specular, alpha).
Also a little bonus, the original version of the “Visit Liberty City” poster 🙂 I made a panorama of the Statue of Happiness in GTA IV and used it to create the poster.
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By Michaël.
In : 3D, Props, Vice City Project
Tags : Bus shelter, Vice City