Archive

Archive for February, 2011

Vice City hotel #02

February 9th, 2011

Here’s the second hotel of my Vice City Project.
Hotel + Chairs + Tables = 15,621 tris
Using several textures with diffuse, normal, specular and alpha.

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In : 3D, Environments, Vice City Project
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Hotel #02 wip02

February 7th, 2011

New update of my second hotel. I love the Art-deco style !
As you can see, I’ve already textured the door, it’s because I first made the normal map for it, and I wanted to see it finished ^^ (1×512 diffuse, normal, specular).
I’ve also placed the Material IDs.

11,299 tris.

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In : 3D, Environments, Vice City Project
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Hotel #02 wip

February 4th, 2011

I started the second hotel of my “Vice City Street”, here’s a little WIP. The main door is only a plan with a normal map and no texture at the moment.

5,930 tris.

PS : I always place a biped to see if the proportions are corrects 😛

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In : 3D, Environments, Vice City Project
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Mailbox

February 2nd, 2011

One more object for my Vice City project.

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In : 3D, Props, Vice City Project
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Bus shelter

February 1st, 2011

Here’s one more “prop” for my big Vice City project.
736 tris.
1×1024 (diffuse, specular, alpha).

Also a little bonus, the original version of the “Visit Liberty City” poster 🙂 I made a panorama of the Statue of Happiness in GTA IV and used it to create the poster.

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In : 3D, Props, Vice City Project
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