Archive for August, 2010

M6G Pistol

August 15th, 2010

Another pistol (I really like it !), but this time it’s a futuristic one : it is the M6G Pistol from Halo 3. A good old magnum I love using to make holes in aliens’ heads !
1 264 tris.
1×2048 (diffuse, normal, specular, self-illumination).


By Michaël.
In : 3D, Weapons
Tags :

A tribute to GTA

August 2nd, 2010

Here’s a scene I’ve made with a friend (Aurélien Bayonne). For us, it’s a “tribute to Grand Theft Auto” because we are really big fans of this series of games, and we created the scene in a way it may be in a GTA : lots of objects with low details but various and colorful textures, to create a realistic scene with as few polygons as possible. Each object is individual, with its own textures (from 128 to 1024) for a total of 25 059 tris.
So, here are some “beauty shots” (=> screenshots from 3Ds Max Viewport with Hardware Shading and Ambient occlusion enabled, no retouching) and some views of the scene in the wireframe mode, without textures.

02 03 08

By Michaël.
In : 3D, Environments, Props
Tags :