Photo!

January 9th, 2012



Hi, nothing new in 3D (some work is in progress), but I’ve started to practice photography more seriously (bought a DSLR).
I publish my best photos on 500px: my account, and many more on my DeviantArt profile.
Hope you’ll like it!

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By Michaël.
In : Photo
Tags :

Building 01

December 7th, 2011

From now on, I’m going to make more buildings, just to pratice. Always taken from reference, found this one on Google Street View.
Screengrabs from the CryEngine SDK. 12 465 tris. 17 materials (diff/norm/spec). The trees are from the SDK.

building01_pres

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By Michaël.
In : 3D, Environments
Tags : , , , ,

Cry Engine test

December 5th, 2011

Hi, I’m still alive, been working on several scenes and not even finished one… So here’s a quick one I made just to test lighting and mood (mostly self-illumination) in the Cry SDK. Based on a photo by Matt Barnes.

essence

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By Michaël.
In : 3D, Environments
Tags : , , ,

Insane Track

August 14th, 2011

Hi there people… I present you an old Trackmania track I made probably 2 or 3 years ago, but never had the courage to validate it.
So I did it… my time is not perfect but at least now this track is in your hands and I hope you’ll enjoy it like I enjoyed creating it!
It’s nearly 50km long and it’ll take more than 12 min to complete, good luck!

Big thank you to my friend Quentin Gardiennet, who invented a lot of the stuff you’ll see in this track.

Enjoy!

Update V1.2: I improved some areas of the track that were too frustrating/hard, and I added the automatic camera changes for each big stunt!

Click on the picture to download:

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By Michaël.
In : News
Tags :

“Be ready to fight the horde!”

August 13th, 2011

Okay, here’s my latest scene, which is a sort of Left 4 Dead fan art. The idea was to create a L4D-ish environment and for once, to do something industrial and most of all a complete scene, with a sky and everything. This picture is a screengrab of Max 2012’s viewport, with its realistic mode enabled. Just a little post-prod for the noise (and sharpen). It’s around 53 000 tris.
By the way, you should imagine seeing the 8 survivors (from L4D and L4D2) preparing their weapons to confront a horde of angry infected (which you should see the shadows on my buildings).

l4d_fan_presentation

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By Michaël.
In : 3D, Environments
Tags : , ,

Detroit final (gave up)

August 13th, 2011

Latest picture of this one, I probably won’t finish it, but here it is (Max screengrab, Realistic mode enabled):
detroit_00_final

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By Michaël.
In : 3D, Environments
Tags : , ,

VG Pics

July 8th, 2011

Hi there, here’s a new site (a Tumblr) I created with my friend Aurélien. You’ve probably guessed, it’s about video games!
It’s like a photograph gallery but for games. Our best in-game screenshots.

Video Game Pics

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By Michaël.
In : Non classé
Tags : ,

A tribute to Fable III

June 24th, 2011

Hi! I’m back with something really different from what I’m used to, this time no filthy modern building with destroyed things… no, this time, it’s a pretty little house you could have seen in Fable 3. I played this game a lot recently and I love it, the ambient excellent. So, here’s a small tribute I made with 3Ds Max 2012. These are screenshots from Max’s viewport with the fantastic Realistic Mode enabled (this feature is awesome). Hope you’ll like it:

fablehouse_presentation

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By Michaël.
In : 3D, Environments
Tags :

WIP

May 14th, 2011

I continue my personal work at home, trying with new techniques. Here a building I’ve started:

detroitwip01

I plan to import this scene into the CryEngine 3 when it will be released (and when I have a new PC xD).

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By Michaël.
In : 3D, Environments
Tags : , ,

DeLorean WIP

March 9th, 2011

Of course you know the DeLorean DMC12… from Back to the Future. But do you know the real car, the classical… without all of Doc’s stuff on it ? For my second car, I wanted to do this fantastic and futuristic (for a car from the 80s) vehicle… so here’s a work in progress.

delorean_wip_04

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By Michaël.
In : 3D, Vehicles
Tags : ,

Taurus Raging Bull

March 7th, 2011

Here it is.
3,402 tris. 1×2048 (diffuse, normal, specular).
3Ds Max Viewport with Xoliul’s Shader.

presentation_ragingbull

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By Michaël.
In : 3D, Weapons
Tags : ,

Revolver wip

March 4th, 2011

Here’s a work in progress of the Taurus Raging Bull I’m making.
The modeling is done, now I have to unwrap, create the high poly version and make the texture.
3,410 tris.

ragingbull_wip_04

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By Michaël.
In : 3D, Weapons
Tags : ,

My parents’ house

March 1st, 2011

Here’s an exact replica of my parents’ house, asked by my father.
31,739 tris, using several texture (512 and 1024, diffuse, normal, alpha, specular).

presentation_maisonleguillon_

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By Michaël.
In : 3D, Environments
Tags :

Vice City hotel #02

February 9th, 2011

Here’s the second hotel of my Vice City Project.
Hotel + Chairs + Tables = 15,621 tris
Using several textures with diffuse, normal, specular and alpha.
presentation_mcalpin

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By Michaël.
In : 3D, Environments, Vice City Project
Tags : , ,

Hotel #02 wip02

February 7th, 2011

New update of my second hotel. I love the Art-deco style !
As you can see, I’ve already textured the door, it’s because I first made the normal map for it, and I wanted to see it finished ^^ (1×512 diffuse, normal, specular).
I’ve also placed the Material IDs.

11,299 tris.

mcalpin_wip_05

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By Michaël.
In : 3D, Environments, Vice City Project
Tags : , , ,