Archive for October, 2009

Public Works

October 11th, 2009

Here is a little exercice I did rapidly. I used 3Ds Max to model, Photoshop to texture, PixPlant to create normal and specular maps from my diffuse, and rendered the whole thing into the Marmoset Engine (I discovered it thanks to my teacher Vincent). I like this soft because you have a realtime rendering with different effects… but sometimes the blur looks bad. But it’s still better than the 3Ds Max default scanline !
The scene makes 1131 tris and uses three 1024px maps : diffuse, normal and specular.

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In : 3D, Environments
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