Here’s a project I started recently but will probably never finish… My goal was to model this rollercoaster and import it in the CryEngine SDK as usual, but I have a pretty annoying issue (see here for more info about this problem) and apparenty no one knows how to fix it so…
Hi all, here’s a quick exercise, wanted to model something quite detailed and Art-déco related so here it is!
I’d like to thank hecestmoi (on DeviantArt) for sharing cool architecture photos, really inspired me here!
Little anecdote: I couln’t find the appropriate font so I made the numbers and letters myself…
Done in 3Ds Max and “rendered” in the CryEngine SDK.
In : Props
Hi all, here is a small scene inspired by burningmonk’s photography, check out his gallery!
I did everything myself using 3Ds Max and Photoshop and then put everything in the CryEngine SDK (the tree is the only asset I used from the SDK).
Post-prod: a bit of sharpen, a bit of noise and the black bars.
Hope you’ll like it!
Hi there people… I present you an old Trackmania track I made probably 2 or 3 years ago, but never had the courage to validate it.
So I did it… my time is not perfect but at least now this track is in your hands and I hope you’ll enjoy it like I enjoyed creating it!
It’s nearly 50km long and it’ll take more than 12 min to complete, good luck!
Big thank you to my friend Quentin Gardiennet, who invented a lot of the stuff you’ll see in this track.
Update V1.2: I improved some areas of the track that were too frustrating/hard, and I added the automatic camera changes for each big stunt!
Click on the picture to download:
In : News
Okay, here’s my latest scene, which is a sort of Left 4 Dead fan art. The idea was to create a L4D-ish environment and for once, to do something industrial and most of all a complete scene, with a sky and everything. This picture is a screengrab of Max 2012’s viewport, with its realistic mode enabled. Just a little post-prod for the noise (and sharpen). It’s around 53 000 tris.
By the way, you should imagine seeing the 8 survivors (from L4D and L4D2) preparing their weapons to confront a horde of angry infected (which you should see the shadows on my buildings).
Hi! I’m back with something really different from what I’m used to, this time no filthy modern building with destroyed things… no, this time, it’s a pretty little house you could have seen in Fable 3. I played this game a lot recently and I love it, the ambient excellent. So, here’s a small tribute I made with 3Ds Max 2012. These are screenshots from Max’s viewport with the fantastic Realistic Mode enabled (this feature is awesome). Hope you’ll like it: