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Slum

December 12th, 2012

Here is another unfinished scene (I often start stuff that I never finish…). When I played Max Payne 3 it really inspired me and I started this slum environment, imported in the CryEndine SDK (using the SDK vegetation):

slum_wip_04

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By Michaël.
In : Environments, News
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Silver Star

December 12th, 2012

Here’s a project I started recently but will probably never finish… My goal was to model this rollercoaster and import it in the CryEngine SDK as usual, but I have a pretty annoying issue (see here for more info about this problem) and apparenty no one knows how to fix it so…

silverstar_wip_07

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By Michaël.
In : 3D, Environments
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Empire State Building clock/compass

November 18th, 2012

Hi all, here’s a quick exercise, wanted to model something quite detailed and Art-déco related so here it is!
I’d like to thank hecestmoi (on DeviantArt) for sharing cool architecture photos, really inspired me here!

Little anecdote: I couln’t find the appropriate font so I made the numbers and letters myself…

Done in 3Ds Max and “rendered” in the CryEngine SDK.

esb_clock_final

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By Michaël.
In : Props
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Toyko by night

October 20th, 2012

Hi all, here is a small scene inspired by burningmonk’s photography, check out his gallery!
I did everything myself using 3Ds Max and Photoshop and then put everything in the CryEngine SDK (the tree is the only asset I used from the SDK).
Post-prod: a bit of sharpen, a bit of noise and the black bars.
Hope you’ll like it!

toyko_by_night_michaelflocco

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By Michaël.
In : 3D, Environments
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Art Deco style house

August 11th, 2012

I’m a big fan of Art Deco architecture so here’s a house from Hollywood Beach, Florida. More to come.

Shots from the CryEngine SDK. 17 112 tris. 9 materials. Vegetation is from the SDK.

ad04_final_a ad04_final_b ad04_final_c

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By Michaël.
In : 3D, Environments
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Fable house in CryEngine

May 12th, 2012

Hi, I’m not dead, here’s a little something: you may remember this house I made…. last year (already one year!!), well now that I’m a bit familiar with the CryEngine SDK, I tried to import this little scene, so here it is (the trees are from the SDK):

fablehouse_cryengine

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By Michaël.
In : 3D, Environments
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Photo!

January 9th, 2012



Hi, nothing new in 3D (some work is in progress), but I’ve started to practice photography more seriously (bought a DSLR).
I publish my best photos on 500px: my account, and many more on my DeviantArt profile.
Hope you’ll like it!

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By Michaël.
In : Photo
Tags :

Building 01

December 7th, 2011

From now on, I’m going to make more buildings, just to pratice. Always taken from reference, found this one on Google Street View.
Screengrabs from the CryEngine SDK. 12 465 tris. 17 materials (diff/norm/spec). The trees are from the SDK.

building01_pres

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By Michaël.
In : 3D, Environments
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Cry Engine test

December 5th, 2011

Hi, I’m still alive, been working on several scenes and not even finished one… So here’s a quick one I made just to test lighting and mood (mostly self-illumination) in the Cry SDK. Based on a photo by Matt Barnes.

essence

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By Michaël.
In : 3D, Environments
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Insane Track

August 14th, 2011

Hi there people… I present you an old Trackmania track I made probably 2 or 3 years ago, but never had the courage to validate it.
So I did it… my time is not perfect but at least now this track is in your hands and I hope you’ll enjoy it like I enjoyed creating it!
It’s nearly 50km long and it’ll take more than 12 min to complete, good luck!

Big thank you to my friend Quentin Gardiennet, who invented a lot of the stuff you’ll see in this track.

Enjoy!

Update V1.2: I improved some areas of the track that were too frustrating/hard, and I added the automatic camera changes for each big stunt!

Click on the picture to download:

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By Michaël.
In : News
Tags :

“Be ready to fight the horde!”

August 13th, 2011

Okay, here’s my latest scene, which is a sort of Left 4 Dead fan art. The idea was to create a L4D-ish environment and for once, to do something industrial and most of all a complete scene, with a sky and everything. This picture is a screengrab of Max 2012’s viewport, with its realistic mode enabled. Just a little post-prod for the noise (and sharpen). It’s around 53 000 tris.
By the way, you should imagine seeing the 8 survivors (from L4D and L4D2) preparing their weapons to confront a horde of angry infected (which you should see the shadows on my buildings).

l4d_fan_presentation

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By Michaël.
In : 3D, Environments
Tags : , ,

Detroit final (gave up)

August 13th, 2011

Latest picture of this one, I probably won’t finish it, but here it is (Max screengrab, Realistic mode enabled):
detroit_00_final

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By Michaël.
In : 3D, Environments
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VG Pics

July 8th, 2011

Hi there, here’s my new Tumblr. You’ve probably guessed, it’s about video games!
It’s like a photograph gallery but for games. My best in-game screenshots.

Video Game Pics

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By Michaël.
In : Non classé
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A tribute to Fable III

June 24th, 2011

Hi! I’m back with something really different from what I’m used to, this time no filthy modern building with destroyed things… no, this time, it’s a pretty little house you could have seen in Fable 3. I played this game a lot recently and I love it, the ambient excellent. So, here’s a small tribute I made with 3Ds Max 2012. These are screenshots from Max’s viewport with the fantastic Realistic Mode enabled (this feature is awesome). Hope you’ll like it:

fablehouse_presentation

CryEngine version here.

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By Michaël.
In : 3D, Environments
Tags :

WIP

May 14th, 2011

I continue my personal work at home, trying with new techniques. Here a building I’ve started:

detroitwip01

I plan to import this scene into the CryEngine 3 when it will be released (and when I have a new PC xD).

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By Michaël.
In : 3D, Environments
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