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A tribute to GTA

August 2nd, 2010

Here’s a scene I’ve made with a friend (Aurélien Bayonne). For us, it’s a “tribute to Grand Theft Auto” because we are really big fans of this series of games, and we created the scene in a way it may be in a GTA : lots of objects with low details but various and colorful textures, to create a realistic scene with as few polygons as possible. Each object is individual, with its own textures (from 128 to 1024) for a total of 25 059 tris.
So, here are some “beauty shots” (=> screenshots from 3Ds Max Viewport with Hardware Shading and Ambient occlusion enabled, no retouching) and some views of the scene in the wireframe mode, without textures.

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  1. Dan
    August 21st, 2011 at 10:46 | #1

    Hi Michael,

    Just love your work!!!

    So after getting a job at R* North, did your dream of working on gta V come true ? Furthermore are you working on Vice City? Your work would fit right. Are you gonna desing more mock-ups?

    Dan

  2. August 21st, 2011 at 10:50 | #2

    Hi Dan, thank you for your comment! Unfortunately I can’t say anything about work, hope you understand 🙂 Bye.

  1. January 21st, 2011 at 16:04 | #1


5 − = one