A tribute to GTA
August 2nd, 2010
Here’s a scene I’ve made with a friend (Aurélien Bayonne). For us, it’s a “tribute to Grand Theft Auto” because we are really big fans of this series of games, and we created the scene in a way it may be in a GTA : lots of objects with low details but various and colorful textures, to create a realistic scene with as few polygons as possible. Each object is individual, with its own textures (from 128 to 1024) for a total of 25 059 tris.
So, here are some “beauty shots” (=> screenshots from 3Ds Max Viewport with Hardware Shading and Ambient occlusion enabled, no retouching) and some views of the scene in the wireframe mode, without textures.
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In : 3D, Environments, Props
Hi Michael,
Just love your work!!!
So after getting a job at R* North, did your dream of working on gta V come true ? Furthermore are you working on Vice City? Your work would fit right. Are you gonna desing more mock-ups?
Dan
Hi Dan, thank you for your comment! Unfortunately I can’t say anything about work, hope you understand 🙂 Bye.