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Kaboom !

October 22nd, 2010

To change from rocks, here’s a big old bomb !
Modeled in 3Ds Max and I painted the base texture in Mudbox to avoid apparent seams. And the rest of the texture is Photoshop as always.
2158 tris
1×2048 (diffuse, normal, specular)
Screenshots from 3Ds Max viewport with Hardware Lighting and Xoliul’s shader.

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