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Transam from Redline

October 16th, 2015

It’s been a long time since my last post… I started this car from the anime REDLINE last year and kinda gave up but recently I told myself I really had to finish it because it looks quite cool, so here it is!

The images are just screenshots from the 3Ds Max viewport.

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DeLorean WIP

March 9th, 2011

Of course you know the DeLorean DMC12… from Back to the Future. But do you know the real car, the classical… without all of Doc’s stuff on it ? For my second car, I wanted to do this fantastic and futuristic (for a car from the 80s) vehicle… so here’s a work in progress.

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Bugatti EB110

December 3rd, 2010

My first car… That was really hard but fortunately I’ve got a small-scale model of the Bugatti EB110, it helped me a lot !
I’m not 100% satisfied with this modeling though, but for a first attempt, I’m still happy I did this ! There are some proportion problems and I didn’t managed to make a hi-poly version and I think I could have used more triangles to do it. The problem is that I don’t know the common polycount for a car in a game such as GTA IV or NFS Hot Pursuit (more recent).
For the police version… it’s because I played Need for Speed Hot Pursuit a lot 😛

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XP-55 Ascender

February 8th, 2010

The Curtiss-Wright XP-55 Ascender.
Made in three days for a “mini-comp”.
5 390 tris
1×2048 (diffuse, specular, alpha)

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Excavator

January 30th, 2010

This is the result of an exercise.
5 644 tris
1×2048 (diffuse, normal, specular, opacity, self-illu)

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