It’s been a long time since my last post… I started this car from the anime REDLINE last year and kinda gave up but recently I told myself I really had to finish it because it looks quite cool, so here it is!
The images are just screenshots from the 3Ds Max viewport.
______________
By Michaël.
In : 3D, Vehicles
Tags :
Of course you know the DeLorean DMC12… from Back to the Future. But do you know the real car, the classical… without all of Doc’s stuff on it ? For my second car, I wanted to do this fantastic and futuristic (for a car from the 80s) vehicle… so here’s a work in progress.
______________
By Michaël.
In : 3D, Vehicles
Tags : DeLorean, WIP
My first car… That was really hard but fortunately I’ve got a small-scale model of the Bugatti EB110, it helped me a lot !
I’m not 100% satisfied with this modeling though, but for a first attempt, I’m still happy I did this ! There are some proportion problems and I didn’t managed to make a hi-poly version and I think I could have used more triangles to do it. The problem is that I don’t know the common polycount for a car in a game such as GTA IV or NFS Hot Pursuit (more recent).
For the police version… it’s because I played Need for Speed Hot Pursuit a lot 😛
______________
By Michaël.
In : 3D, Vehicles
Tags : bugatti, car, eb110, police
The Curtiss-Wright XP-55 Ascender.
Made in three days for a “mini-comp”.
5 390 tris
1×2048 (diffuse, specular, alpha)
______________
By Michaël.
In : 3D, Vehicles
Tags :
This is the result of an exercise.
5 644 tris
1×2048 (diffuse, normal, specular, opacity, self-illu)
______________
By Michaël.
In : 3D, Vehicles
Tags :