Hi there, I’ve been working on a pretty big interior but it’s really huge and I lost my main source of reference (a “virtual visit” that went offline) so I’m putting this aside for now, will make something smaller in the meantime, but here are some WIPs anyway.
For your information, this is the interior of the main hall of the “Palacio de Bellas Artes” of Mexico. An amazing art déco interior!
Screenshots from the CryEngine SDK.
Click this link to view an interactive panorama of this WIP.
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By Michaël.
In : 3D, Environments
Tags : 3Ds Max, architecture, Art Deco, CryEngine, interior, Mexico, Palacio de Bellas Artes, WIP
Latest picture of this one, I probably won’t finish it, but here it is (Max screengrab, Realistic mode enabled):
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By Michaël.
In : 3D, Environments
Tags : Detroit, unfinished, WIP
I continue my personal work at home, trying with new techniques. Here a building I’ve started:
I plan to import this scene into the CryEngine 3 when it will be released (and when I have a new PC xD).
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By Michaël.
In : 3D, Environments
Tags : building, Detroit, WIP
Of course you know the DeLorean DMC12… from Back to the Future. But do you know the real car, the classical… without all of Doc’s stuff on it ? For my second car, I wanted to do this fantastic and futuristic (for a car from the 80s) vehicle… so here’s a work in progress.
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By Michaël.
In : 3D, Vehicles
Tags : DeLorean, WIP
Here’s a work in progress of the Taurus Raging Bull I’m making.
The modeling is done, now I have to unwrap, create the high poly version and make the texture.
3,410 tris.
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By Michaël.
In : 3D, Weapons
Tags : Taurus Raging Bull, WIP
New update of my second hotel. I love the Art-deco style !
As you can see, I’ve already textured the door, it’s because I first made the normal map for it, and I wanted to see it finished ^^ (1×512 diffuse, normal, specular).
I’ve also placed the Material IDs.
11,299 tris.
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By Michaël.
In : 3D, Environments, Vice City Project
Tags : GTA, Hotel, Vice City, WIP
I started the second hotel of my “Vice City Street”, here’s a little WIP. The main door is only a plan with a normal map and no texture at the moment.
5,930 tris.
PS : I always place a biped to see if the proportions are corrects 😛
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By Michaël.
In : 3D, Environments, Vice City Project
Tags : GTA, Hotel, Vice City, WIP
Okay, as I’m working on a very big project, I will try to post updates more often than usually. So here’s a work in progress of my first hotel (Hotel Casanova IRL). The modelling is nearly finished, just some more details to add and I can go for the texture.
The Hotel alone is 14 628 tris at the moment. More soon.
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By Michaël.
In : 3D, Environments, Vice City Project
Tags : GTA, Hotel, Vice City, WIP