Archive

Posts Tagged ‘WIP’

[WIP] Palacio de Bellas Artes

April 14th, 2014

Hi there, I’ve been working on a pretty big interior but it’s really huge and I lost my main source of reference (a “virtual visit” that went offline) so I’m putting this aside for now, will make something smaller in the meantime, but here are some WIPs anyway.
For your information, this is the interior of the main hall of the “Palacio de Bellas Artes” of Mexico. An amazing art déco interior!
Screenshots from the CryEngine SDK.

Click this link to view an interactive panorama of this WIP.

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In : 3D, Environments
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Detroit final (gave up)

August 13th, 2011

Latest picture of this one, I probably won’t finish it, but here it is (Max screengrab, Realistic mode enabled):

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In : 3D, Environments
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WIP

May 14th, 2011

I continue my personal work at home, trying with new techniques. Here a building I’ve started:

I plan to import this scene into the CryEngine 3 when it will be released (and when I have a new PC xD).

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In : 3D, Environments
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DeLorean WIP

March 9th, 2011

Of course you know the DeLorean DMC12… from Back to the Future. But do you know the real car, the classical… without all of Doc’s stuff on it ? For my second car, I wanted to do this fantastic and futuristic (for a car from the 80s) vehicle… so here’s a work in progress.

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In : 3D, Vehicles
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Revolver wip

March 4th, 2011

Here’s a work in progress of the Taurus Raging Bull I’m making.
The modeling is done, now I have to unwrap, create the high poly version and make the texture.
3,410 tris.

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In : 3D, Weapons
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Hotel #02 wip02

February 7th, 2011

New update of my second hotel. I love the Art-deco style !
As you can see, I’ve already textured the door, it’s because I first made the normal map for it, and I wanted to see it finished ^^ (1×512 diffuse, normal, specular).
I’ve also placed the Material IDs.

11,299 tris.

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In : 3D, Environments, Vice City Project
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Hotel #02 wip

February 4th, 2011

I started the second hotel of my “Vice City Street”, here’s a little WIP. The main door is only a plan with a normal map and no texture at the moment.

5,930 tris.

PS : I always place a biped to see if the proportions are corrects 😛

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In : 3D, Environments, Vice City Project
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Vice City Hotel WIP

January 25th, 2011

Okay, as I’m working on a very big project, I will try to post updates more often than usually. So here’s a work in progress of my first hotel (Hotel Casanova IRL). The modelling is nearly finished, just some more details to add and I can go for the texture.
The Hotel alone is 14 628 tris at the moment. More soon.

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In : 3D, Environments, Vice City Project
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