Detroit final (gave up)
Latest picture of this one, I probably won’t finish it, but here it is (Max screengrab, Realistic mode enabled):
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In : 3D, Environments
Latest picture of this one, I probably won’t finish it, but here it is (Max screengrab, Realistic mode enabled):
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In : 3D, Environments
I continue my personal work at home, trying with new techniques. Here a building I’ve started:
I plan to import this scene into the CryEngine 3 when it will be released (and when I have a new PC xD).
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In : 3D, Environments
New update of my second hotel. I love the Art-deco style !
As you can see, I’ve already textured the door, it’s because I first made the normal map for it, and I wanted to see it finished ^^ (1×512 diffuse, normal, specular).
I’ve also placed the Material IDs.
11,299 tris.
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In : 3D, Environments, Vice City Project
I started the second hotel of my “Vice City Street”, here’s a little WIP. The main door is only a plan with a normal map and no texture at the moment.
5,930 tris.
PS : I always place a biped to see if the proportions are corrects
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In : 3D, Environments, Vice City Project
Okay, as I’m working on a very big project, I will try to post updates more often than usually. So here’s a work in progress of my first hotel (Hotel Casanova IRL). The modelling is nearly finished, just some more details to add and I can go for the texture.
The Hotel alone is 14 628 tris at the moment. More soon.
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In : 3D, Environments, Vice City Project