Archive

Archive for the ‘3D’ Category

Beretta 92FS ‘two-tone’

July 20th, 2010

As I made a modified Beretta (Praiyachat Sword Cutlass Special), I figured out that I just had to transform it to obtain a “standard” Beretta 92FS. It turned out it was finally a lot of work for some little modifications, but I’m pretty proud of the final gun, here it is (open in new tab for full view) :

And the comparison with the Sword Cutlass :

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In : 3D, Weapons
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Praiyachat Sword Cutlass Special

July 2nd, 2010

These are the guns used by Revy aka “Two-hands” from the manga Black Lagoon. This is a modified Beretta 92FS.
2 489 tris.
1×2048 (diffuse, normal)
Screenshots from 3Ds Max viewport, with Xoliul Shader.

Open in new tab to see full size.

PDF 3D presentation here (~5mb, no normal map).

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In : 3D, Weapons
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AMT Automag

June 15th, 2010

I’m in a “guns” period, so here’s my new 3D work, the Automag.
1640 tris
1×2048 (diffuse & normal)
Screenshots from 3Ds Max viewport, with Xoliul Shader.

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In : 3D, Weapons
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SPAS-12

June 11th, 2010

And now, for my first firearm, a SPAS-12, from the italian firm Franchi.

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In : 3D, Weapons
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Water Tower

May 18th, 2010

It’s been a while since my last post, but here’s something new, a good old water tower. I used this one as reference.
5 747 tris
2×2048 (diffuse, specular and normal maps) + 1×1024 (diffuse, specular and normal maps)

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In : 3D, Props
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The blender

April 17th, 2010

No, not the software, but yes, the hardware, the good old blender, by the well known brand Pulverizer !
It’s a prop I made for a little project I’m working on with a friend.
980 tris.
Diffuse + Normal + Opacity (1024)

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In : 3D, Props
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XP-55 Ascender

February 8th, 2010

The Curtiss-Wright XP-55 Ascender.
Made in three days for a “mini-comp”.
5 390 tris
1×2048 (diffuse, specular, alpha)

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In : 3D, Vehicles
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Provencal village

January 31st, 2010

This is part of an exercise I made with my classmates. We had one week to create a little village of Provence.

Church

2 308 tris
4×1024 (diffuse, normal, alpha)

House

764 tris
3×1024 (diffuse, normal, alpha)

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In : Environments
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Diving board

January 31st, 2010

A little scene I made for training. (Inspired by a photograph of Pripyat)

2 103 tris
2×2048 (diffuse, normal, specular)

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In : 3D, Environments
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Excavator

January 30th, 2010

This is the result of an exercise.
5 644 tris
1×2048 (diffuse, normal, specular, opacity, self-illu)

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In : 3D, Vehicles
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Wheelchair

December 14th, 2009

An old wheelchair I made for a video game project.

1360 tris.

1×1024 (diffuse, normal, opacity, specular)

Final object :

Wireframe :

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In : 3D, Props
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Wind turbine

December 13th, 2009

I am in a period where I like to make destroyed things in 3D… So here’s my latest work, a broken wind turbine.

2298 tris

Ground : 1×1024 (diffuse, normal)

Wind turbine : 1×1024 (diffuse, opacity)

The diffuse map :

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In : 3D, Props
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Dagger

December 12th, 2009

A dagger I made for an exercise.

1244 tris

1×1024 (diffuse, normal, specular)

Wireframe :

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In : 3D, Props
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Shovel

November 29th, 2009

Last month, I’ve played Borderlands a lot. It’s a great game and I loved the way it uses the Cel-Shading effect. So I wanted to try it and I had to create a shovel for a game, so I made a cel-shaded shovel !

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In : 3D, Props
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Unearthly Challenge 2009

November 29th, 2009

Recently, I’ve participated to the Unearthly Challenge with two friends : Quentin Gardiennet and Laurent Dessart. It was the first time for us three and we’re quite proud of the final scene. Though, we’ve had some problems to put it into the Unreal Engine, so we just have some 3Ds Max viewports screenshots :(.

Here is the #1 “beauty shot” :

And some objects I made :

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In : 3D, Environments
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