As I made a modified Beretta (Praiyachat Sword Cutlass Special), I figured out that I just had to transform it to obtain a “standard” Beretta 92FS. It turned out it was finally a lot of work for some little modifications, but I’m pretty proud of the final gun, here it is (open in new tab for full view) :
And the comparison with the Sword Cutlass :
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By Michaël.
In : 3D, Weapons
Tags :
These are the guns used by Revy aka “Two-hands” from the manga Black Lagoon. This is a modified Beretta 92FS.
2 489 tris.
1×2048 (diffuse, normal)
Screenshots from 3Ds Max viewport, with Xoliul Shader.
Open in new tab to see full size.
PDF 3D presentation here (~5mb, no normal map).
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By Michaël.
In : 3D, Weapons
Tags :
I’m in a “guns” period, so here’s my new 3D work, the Automag.
1640 tris
1×2048 (diffuse & normal)
Screenshots from 3Ds Max viewport, with Xoliul Shader.
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By Michaël.
In : 3D, Weapons
Tags :
And now, for my first firearm, a SPAS-12, from the italian firm Franchi.
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By Michaël.
In : 3D, Weapons
Tags :
It’s been a while since my last post, but here’s something new, a good old water tower. I used this one as reference.
5 747 tris
2×2048 (diffuse, specular and normal maps) + 1×1024 (diffuse, specular and normal maps)
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By Michaël.
In : 3D, Props
Tags :
No, not the software, but yes, the hardware, the good old blender, by the well known brand Pulverizer !
It’s a prop I made for a little project I’m working on with a friend.
980 tris.
Diffuse + Normal + Opacity (1024)
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By Michaël.
In : 3D, Props
Tags : blender
The Curtiss-Wright XP-55 Ascender.
Made in three days for a “mini-comp”.
5 390 tris
1×2048 (diffuse, specular, alpha)
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By Michaël.
In : 3D, Vehicles
Tags :
This is part of an exercise I made with my classmates. We had one week to create a little village of Provence.
Church
2 308 tris
4×1024 (diffuse, normal, alpha)
House
764 tris
3×1024 (diffuse, normal, alpha)
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By Michaël.
In : Environments
Tags :
A little scene I made for training. (Inspired by a photograph of Pripyat)
2 103 tris
2×2048 (diffuse, normal, specular)
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By Michaël.
In : 3D, Environments
Tags :
This is the result of an exercise.
5 644 tris
1×2048 (diffuse, normal, specular, opacity, self-illu)
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By Michaël.
In : 3D, Vehicles
Tags :
An old wheelchair I made for a video game project.
1360 tris.
1×1024 (diffuse, normal, opacity, specular)
Final object :
Wireframe :
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By Michaël.
In : 3D, Props
Tags :
I am in a period where I like to make destroyed things in 3D… So here’s my latest work, a broken wind turbine.
2298 tris
Ground : 1×1024 (diffuse, normal)
Wind turbine : 1×1024 (diffuse, opacity)
The diffuse map :
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By Michaël.
In : 3D, Props
Tags :
A dagger I made for an exercise.
1244 tris
1×1024 (diffuse, normal, specular)
Wireframe :
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By Michaël.
In : 3D, Props
Tags :
Last month, I’ve played Borderlands a lot. It’s a great game and I loved the way it uses the Cel-Shading effect. So I wanted to try it and I had to create a shovel for a game, so I made a cel-shaded shovel !
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By Michaël.
In : 3D, Props
Tags :
Recently, I’ve participated to the Unearthly Challenge with two friends : Quentin Gardiennet and Laurent Dessart. It was the first time for us three and we’re quite proud of the final scene. Though, we’ve had some problems to put it into the Unreal Engine, so we just have some 3Ds Max viewports screenshots :(.
Here is the #1 “beauty shot” :
And some objects I made :
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By Michaël.
In : 3D, Environments
Tags :