Archive

Posts Tagged ‘environment’

Slum

December 12th, 2012

Here is another unfinished scene (I often start stuff that I never finish…). When I played Max Payne 3 it really inspired me and I started this slum environment, imported in the CryEndine SDK (using the SDK vegetation):

slum_wip_04

______________
By Michaël.
In : Environments, News
Tags : , , , ,

Toyko by night

October 20th, 2012

Hi all, here is a small scene inspired by burningmonk’s photography, check out his gallery!
I did everything myself using 3Ds Max and Photoshop and then put everything in the CryEngine SDK (the tree is the only asset I used from the SDK).
Post-prod: a bit of sharpen, a bit of noise and the black bars.
Hope you’ll like it!

toyko_by_night_michaelflocco

______________
By Michaël.
In : 3D, Environments
Tags : , , , , , ,

Building 01

December 7th, 2011

From now on, I’m going to make more buildings, just to pratice. Always taken from reference, found this one on Google Street View.
Screengrabs from the CryEngine SDK. 12 465 tris. 17 materials (diff/norm/spec). The trees are from the SDK.

building01_pres

______________
By Michaël.
In : 3D, Environments
Tags : , , , ,

“Be ready to fight the horde!”

August 13th, 2011

Okay, here’s my latest scene, which is a sort of Left 4 Dead fan art. The idea was to create a L4D-ish environment and for once, to do something industrial and most of all a complete scene, with a sky and everything. This picture is a screengrab of Max 2012’s viewport, with its realistic mode enabled. Just a little post-prod for the noise (and sharpen). It’s around 53 000 tris.
By the way, you should imagine seeing the 8 survivors (from L4D and L4D2) preparing their weapons to confront a horde of angry infected (which you should see the shadows on my buildings).

l4d_fan_presentation

______________
By Michaël.
In : 3D, Environments
Tags : , ,