(update) Fire Hydrant
January 10th, 2011
Hey, I’m back 🙂
This time I wanted to make a good quality prop so it’s a little too hi-poly to be in a game, but I still like it !
I used 3Ds Max to model the low poly and high poly versions and the Mudbox/Photoshop combo to texture.
The picture is a realtime screenshot from 3Ds Max viewport using Xoliul’s Shader.
Update : I’ve used the hi-poly model to make a low-poly version, because nearly 3,000 tris were far too much. Now it’s only 1,006 tris and uses 1024px textures (diffuse, normal, specular).
Screenshot from 3Ds Max Viewport with Xoliul’s Shader.