The sewer
October 6th, 2010
My latest scene. This is a render from 3Ds Max with default scanline.
I made several textures from 256 to 2048px, with diffuse, normals and sometimes self-illumination or alpha.
Smoke, fire and water are juste planes with alphas.
I’m not really satisfied with the appearance of the lights, but it’s always a problem for me (and with default scanline it’s hard to get something realistic).
24 900 tris.
Edit : I tried a little (a lot) retouching with Photoshop…
______________
In : 3D, Environments
nice work dude….
@jay
Thank you very much !
This looks really good! You did a nice job touching it up. You can see a more defined glow from the lights in the second photo.