M-84 Stun Grenade

September 6th, 2010

This time, it’s not a gun, but still a weapon. I chose a “classy” grenade… unusual šŸ˜€

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In : 3D, Weapons
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M6G Pistol

August 15th, 2010

Another pistol (I really like it !), but this time it’s a futuristic one : it is the M6G Pistol from Halo 3. A good old magnum I love using to make holes in aliens’ heads !
1 264 tris.
1×2048 (diffuse, normal, specular, self-illumination).

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In : 3D, Weapons
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A tribute to GTA

August 2nd, 2010

Here’s a scene I’ve made with a friend (AurĆ©lien Bayonne). For us, it’s a “tribute to Grand Theft Auto” because we are really big fans of this series of games, and we created the scene in a way it may be in a GTA : lots of objects with low details but various and colorful textures, to create a realistic scene with as few polygons as possible. Each object is individual, with its own textures (from 128 to 1024) for a total of 25 059 tris.
So, here are some “beauty shots” (=> screenshots from 3Ds Max Viewport with Hardware Shading and Ambient occlusion enabled, no retouching) and some views of the scene in the wireframe mode, without textures.

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In : 3D, Environments, Props
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Beretta 92FS ‘two-tone’

July 20th, 2010

As I made a modified Beretta (Praiyachat Sword Cutlass Special), I figured out that I just had to transform it to obtain a “standard” Beretta 92FS. It turned out it was finally a lot of work for some little modifications, but I’m pretty proud of the final gun, here it is (open in new tab for full view) :

And the comparison with the Sword Cutlass :

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Praiyachat Sword Cutlass Special

July 2nd, 2010

These are the guns used by Revy aka “Two-hands” from the manga Black Lagoon. This is a modified Beretta 92FS.
2 489 tris.
1×2048 (diffuse, normal)
Screenshots from 3Ds Max viewport, with Xoliul Shader.

Open in new tab to see full size.

PDF 3D presentation here (~5mb, no normal map).

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In : 3D, Weapons
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AMT Automag

June 15th, 2010

I’m in a “guns” period, so here’s my new 3D work, the Automag.
1640 tris
1×2048 (diffuse & normal)
Screenshots from 3Ds Max viewport, with Xoliul Shader.

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In : 3D, Weapons
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SPAS-12

June 11th, 2010

And now, for my first firearm, a SPAS-12, from the italian firm Franchi.

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Water Tower

May 18th, 2010

It’s been a while since my last post, but here’s something new, a good old water tower. I used this one as reference.
5 747 tris
2×2048 (diffuse, specular and normal maps) + 1×1024 (diffuse, specular and normal maps)

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In : 3D, Props
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The blender

April 17th, 2010

No, not the software, but yes, the hardware, the good old blender, by the well known brand Pulverizer !
It’s a prop I made for a little project I’m working on with a friend.
980 tris.
Diffuse + Normal + Opacity (1024)

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XP-55 Ascender

February 8th, 2010

The Curtiss-Wright XP-55 Ascender.
Made in three days for a “mini-comp”.
5 390 tris
1×2048 (diffuse, specular, alpha)

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In : 3D, Vehicles
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Provencal village

January 31st, 2010

This is part of an exercise I made with my classmates. We had one week to create a little village of Provence.

Church

2 308 tris
4×1024 (diffuse, normal, alpha)

House

764 tris
3×1024 (diffuse, normal, alpha)

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In : Environments
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Diving board

January 31st, 2010

A little scene I made for training. (Inspired by a photograph of Pripyat)

2 103 tris
2×2048 (diffuse, normal, specular)

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Excavator

January 30th, 2010

This is the result of an exercise.
5 644 tris
1×2048 (diffuse, normal, specular, opacity, self-illu)

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In : 3D, Vehicles
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Wheelchair

December 14th, 2009

An old wheelchair I made for a video game project.

1360 tris.

1×1024 (diffuse, normal, opacity, specular)

Final object :

Wireframe :

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Wind turbine

December 13th, 2009

I am in a period where I like to make destroyed things in 3D… So here’s my latest work, a broken wind turbine.

2298 tris

Ground : 1×1024 (diffuse, normal)

Wind turbine : 1×1024 (diffuse, opacity)

The diffuse map :

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