M6G Pistol
A tribute to GTA
Here’s a scene I’ve made with a friend (AurĆ©lien Bayonne). For us, it’s a “tribute to Grand Theft Auto” because we are really big fans of this series of games, and we created the scene in a way it may be in a GTA : lots of objects with low details but various and colorful textures, to create a realistic scene with as few polygons as possible. Each object is individual, with its own textures (from 128 to 1024) for a total of 25 059 tris.
So, here are some “beauty shots” (=> screenshots from 3Ds Max Viewport with Hardware Shading and Ambient occlusion enabled, no retouching) and some views of the scene in the wireframe mode, without textures.
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In : 3D, Environments, Props
Beretta 92FS ‘two-tone’
As I made a modified Beretta (Praiyachat Sword Cutlass Special), I figured out that I just had to transform it to obtain a “standard” Beretta 92FS. It turned out it was finally a lot of work for some little modifications, but I’m pretty proud of the final gun, here it is (open in new tab for full view) :
And the comparison with the Sword Cutlass :
Praiyachat Sword Cutlass Special
These are the guns used by Revy aka “Two-hands” from the manga Black Lagoon. This is a modified Beretta 92FS.
2 489 tris.
1×2048 (diffuse, normal)
Screenshots from 3Ds Max viewport, with Xoliul Shader.
Open in new tab to see full size.
PDF 3D presentation here (~5mb, no normal map).
AMT Automag
I’m in a “guns” period, so here’s my new 3D work, the Automag.
1640 tris
1×2048 (diffuse & normal)
Screenshots from 3Ds Max viewport, with Xoliul Shader.
SPAS-12
Water Tower
The blender
XP-55 Ascender
The Curtiss-Wright XP-55 Ascender.
Made in three days for a “mini-comp”.
5 390 tris
1×2048 (diffuse, specular, alpha)
Provencal village
This is part of an exercise I made with my classmates. We had one week to create a little village of Provence.
Church
2 308 tris
4×1024 (diffuse, normal, alpha)
House
764 tris
3×1024 (diffuse, normal, alpha)
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In : Environments
Diving board
A little scene I made for training. (Inspired by a photograph of Pripyat)
2 103 tris
2×2048 (diffuse, normal, specular)
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In : 3D, Environments