Detroit final (gave up)
Latest picture of this one, I probably won’t finish it, but here it is (Max screengrab, Realistic mode enabled):
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In : 3D, Environments
Latest picture of this one, I probably won’t finish it, but here it is (Max screengrab, Realistic mode enabled):
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In : 3D, Environments
Hi there, here’s my new Tumblr. You’ve probably guessed, it’s about video games!
It’s like a photograph gallery but for games. My best in-game screenshots.
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In : Non classé
Hi! I’m back with something really different from what I’m used to, this time no filthy modern building with destroyed things… no, this time, it’s a pretty little house you could have seen in Fable 3. I played this game a lot recently and I love it, the ambient excellent. So, here’s a small tribute I made with 3Ds Max 2012. These are screenshots from Max’s viewport with the fantastic Realistic Mode enabled (this feature is awesome). Hope you’ll like it:
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In : 3D, Environments
I continue my personal work at home, trying with new techniques. Here a building I’ve started:
I plan to import this scene into the CryEngine 3 when it will be released (and when I have a new PC xD).
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In : 3D, Environments
Of course you know the DeLorean DMC12… from Back to the Future. But do you know the real car, the classical… without all of Doc’s stuff on it ? For my second car, I wanted to do this fantastic and futuristic (for a car from the 80s) vehicle… so here’s a work in progress.
Here’s an exact replica of my parents’ house, asked by my father.
31,739 tris, using several texture (512 and 1024, diffuse, normal, alpha, specular).
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In : 3D, Environments
Here’s the second hotel of my Vice City Project.
Hotel + Chairs + Tables = 15,621 tris
Using several textures with diffuse, normal, specular and alpha.
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In : 3D, Environments, Vice City Project
New update of my second hotel. I love the Art-deco style !
As you can see, I’ve already textured the door, it’s because I first made the normal map for it, and I wanted to see it finished ^^ (1×512 diffuse, normal, specular).
I’ve also placed the Material IDs.
11,299 tris.
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In : 3D, Environments, Vice City Project
I started the second hotel of my “Vice City Street”, here’s a little WIP. The main door is only a plan with a normal map and no texture at the moment.
5,930 tris.
PS : I always place a biped to see if the proportions are corrects 😛
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In : 3D, Environments, Vice City Project
Here’s one more “prop” for my big Vice City project.
736 tris.
1×1024 (diffuse, specular, alpha).
Also a little bonus, the original version of the “Visit Liberty City” poster 🙂 I made a panorama of the Statue of Happiness in GTA IV and used it to create the poster.
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In : 3D, Props, Vice City Project
The first building for my “Vice City project” is finished, here it is :
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In : 3D, Environments, Vice City Project
Okay, as I’m working on a very big project, I will try to post updates more often than usually. So here’s a work in progress of my first hotel (Hotel Casanova IRL). The modelling is nearly finished, just some more details to add and I can go for the texture.
The Hotel alone is 14 628 tris at the moment. More soon.
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In : 3D, Environments, Vice City Project