Detroit final (gave up)

August 13th, 2011

Latest picture of this one, I probably won’t finish it, but here it is (Max screengrab, Realistic mode enabled):

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In : 3D, Environments
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VG Pics

July 8th, 2011

Hi there, here’s my new Tumblr. You’ve probably guessed, it’s about video games!
It’s like a photograph gallery but for games. My best in-game screenshots.

Video Game Pics

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In : Non classé
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A tribute to Fable III

June 24th, 2011

Hi! I’m back with something really different from what I’m used to, this time no filthy modern building with destroyed things… no, this time, it’s a pretty little house you could have seen in Fable 3. I played this game a lot recently and I love it, the ambient excellent. So, here’s a small tribute I made with 3Ds Max 2012. These are screenshots from Max’s viewport with the fantastic Realistic Mode enabled (this feature is awesome). Hope you’ll like it:

CryEngine version here.

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In : 3D, Environments
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WIP

May 14th, 2011

I continue my personal work at home, trying with new techniques. Here a building I’ve started:

I plan to import this scene into the CryEngine 3 when it will be released (and when I have a new PC xD).

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In : 3D, Environments
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DeLorean WIP

March 9th, 2011

Of course you know the DeLorean DMC12… from Back to the Future. But do you know the real car, the classical… without all of Doc’s stuff on it ? For my second car, I wanted to do this fantastic and futuristic (for a car from the 80s) vehicle… so here’s a work in progress.

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In : 3D, Vehicles
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Taurus Raging Bull

March 7th, 2011

Here it is.
3,402 tris. 1×2048 (diffuse, normal, specular).
3Ds Max Viewport with Xoliul’s Shader.

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In : 3D, Weapons
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Revolver wip

March 4th, 2011

Here’s a work in progress of the Taurus Raging Bull I’m making.
The modeling is done, now I have to unwrap, create the high poly version and make the texture.
3,410 tris.

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In : 3D, Weapons
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My parents’ house

March 1st, 2011

Here’s an exact replica of my parents’ house, asked by my father.
31,739 tris, using several texture (512 and 1024, diffuse, normal, alpha, specular).

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In : 3D, Environments
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Vice City hotel #02

February 9th, 2011

Here’s the second hotel of my Vice City Project.
Hotel + Chairs + Tables = 15,621 tris
Using several textures with diffuse, normal, specular and alpha.

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In : 3D, Environments, Vice City Project
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Hotel #02 wip02

February 7th, 2011

New update of my second hotel. I love the Art-deco style !
As you can see, I’ve already textured the door, it’s because I first made the normal map for it, and I wanted to see it finished ^^ (1×512 diffuse, normal, specular).
I’ve also placed the Material IDs.

11,299 tris.

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In : 3D, Environments, Vice City Project
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Hotel #02 wip

February 4th, 2011

I started the second hotel of my “Vice City Street”, here’s a little WIP. The main door is only a plan with a normal map and no texture at the moment.

5,930 tris.

PS : I always place a biped to see if the proportions are corrects 😛

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In : 3D, Environments, Vice City Project
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Mailbox

February 2nd, 2011

One more object for my Vice City project.

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In : 3D, Props, Vice City Project
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Bus shelter

February 1st, 2011

Here’s one more “prop” for my big Vice City project.
736 tris.
1×1024 (diffuse, specular, alpha).

Also a little bonus, the original version of the “Visit Liberty City” poster 🙂 I made a panorama of the Statue of Happiness in GTA IV and used it to create the poster.

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In : 3D, Props, Vice City Project
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Vice City hotel #01

January 31st, 2011

The first building for my “Vice City project” is finished, here it is :

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In : 3D, Environments, Vice City Project
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Vice City Hotel WIP

January 25th, 2011

Okay, as I’m working on a very big project, I will try to post updates more often than usually. So here’s a work in progress of my first hotel (Hotel Casanova IRL). The modelling is nearly finished, just some more details to add and I can go for the texture.
The Hotel alone is 14 628 tris at the moment. More soon.

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In : 3D, Environments, Vice City Project
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