Archive

Posts Tagged ‘3D’

Greyhound bus depot (Columbia)

May 23rd, 2014

Hi there, here’s my new 3D construction, it’s a Greyhound bus depot from Columbia (it’s not a bus depot anymore and the building has lost a lot of details from its “golden age”).
I’m a fan of art déco architecture so making a Greyhound building was almost mandatory for me ^^
Made with 3Ds Max and Photoshop, imported in the CryEngine SDK. I made everything myself except the vegetation (it’s from the SDK).

greyhoundcolumbia_01 greyhoundcolumbia_02 greyhoundcolumbia_03 greyhoundcolumbia_04 greyhoundcolumbia_05 greyhoundcolumbia_wire

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By Michaël.
In : 3D, Environments
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Slum

December 12th, 2012

Here is another unfinished scene (I often start stuff that I never finish…). When I played Max Payne 3 it really inspired me and I started this slum environment, imported in the CryEndine SDK (using the SDK vegetation):

slum_wip_04

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By Michaël.
In : Environments, News
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Silver Star

December 12th, 2012

Here’s a project I started recently but will probably never finish… My goal was to model this rollercoaster and import it in the CryEngine SDK as usual, but I have a pretty annoying issue (see here for more info about this problem) and apparenty no one knows how to fix it so…

silverstar_wip_07

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By Michaël.
In : 3D, Environments
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Empire State Building clock/compass

November 18th, 2012

Hi all, here’s a quick exercise, wanted to model something quite detailed and Art-déco related so here it is!
I’d like to thank hecestmoi (on DeviantArt) for sharing cool architecture photos, really inspired me here!

Little anecdote: I couln’t find the appropriate font so I made the numbers and letters myself…

Done in 3Ds Max and “rendered” in the CryEngine SDK.

esb_clock_final

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By Michaël.
In : Props
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Toyko by night

October 20th, 2012

Hi all, here is a small scene inspired by burningmonk’s photography, check out his gallery!
I did everything myself using 3Ds Max and Photoshop and then put everything in the CryEngine SDK (the tree is the only asset I used from the SDK).
Post-prod: a bit of sharpen, a bit of noise and the black bars.
Hope you’ll like it!

toyko_by_night_michaelflocco

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By Michaël.
In : 3D, Environments
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Art Deco style house

August 11th, 2012

I’m a big fan of Art Deco architecture so here’s a house from Hollywood Beach, Florida. More to come.

Shots from the CryEngine SDK. 17 112 tris. 9 materials. Vegetation is from the SDK.

ad04_final_a ad04_final_b ad04_final_c

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By Michaël.
In : 3D, Environments
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Building 01

December 7th, 2011

From now on, I’m going to make more buildings, just to pratice. Always taken from reference, found this one on Google Street View.
Screengrabs from the CryEngine SDK. 12 465 tris. 17 materials (diff/norm/spec). The trees are from the SDK.

building01_pres

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By Michaël.
In : 3D, Environments
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Cry Engine test

December 5th, 2011

Hi, I’m still alive, been working on several scenes and not even finished one… So here’s a quick one I made just to test lighting and mood (mostly self-illumination) in the Cry SDK. Based on a photo by Matt Barnes.

essence

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By Michaël.
In : 3D, Environments
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3D presentations !

January 19th, 2011

Hello ! I’m proud to show you something very useful for 3D artist to showcase their work…. It’s a *.pdf file with 3D objects in it !
That’s really interesting to show exactly how is your modeling. The only problem is that it doesn’t support the normal map.
So here’s a little test of the Sword Cutlass I made a while ago (without its normal map unfortunately). Click the picture (the *.pdf file is about 5mb).

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By Michaël.
In : 3D, Weapons
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