Hi there, here’s my new 3D construction, it’s a Greyhound bus depot from Columbia (it’s not a bus depot anymore and the building has lost a lot of details from its “golden age”).
I’m a fan of art déco architecture so making a Greyhound building was almost mandatory for me ^^
Made with 3Ds Max and Photoshop, imported in the CryEngine SDK. I made everything myself except the vegetation (it’s from the SDK).
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By Michaël.
In : 3D, Environments
Tags : 3D, building, bus, CryEngine, depot, Greyhound, SDK
Here is another unfinished scene (I often start stuff that I never finish…). When I played Max Payne 3 it really inspired me and I started this slum environment, imported in the CryEndine SDK (using the SDK vegetation):
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By Michaël.
In : Environments, News
Tags : 3D, CryEngine SDK, environment, Max Payne 3, slum
Here’s a project I started recently but will probably never finish… My goal was to model this rollercoaster and import it in the CryEngine SDK as usual, but I have a pretty annoying issue (see here for more info about this problem) and apparenty no one knows how to fix it so…
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By Michaël.
In : 3D, Environments
Tags : 3D, CryEngine SDK, Silver Star
Hi all, here’s a quick exercise, wanted to model something quite detailed and Art-déco related so here it is!
I’d like to thank hecestmoi (on DeviantArt) for sharing cool architecture photos, really inspired me here!
Little anecdote: I couln’t find the appropriate font so I made the numbers and letters myself…
Done in 3Ds Max and “rendered” in the CryEngine SDK.
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By Michaël.
In : Props
Tags : 3D, Art Deco, clock, compass, Empire State Building
Hi all, here is a small scene inspired by burningmonk‘s photography, check out his gallery!
I did everything myself using 3Ds Max and Photoshop and then put everything in the CryEngine SDK (the tree is the only asset I used from the SDK).
Post-prod: a bit of sharpen, a bit of noise and the black bars.
Hope you’ll like it!
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By Michaël.
In : 3D, Environments
Tags : 3D, CryEngine, environment, Night, Rain, SDK, Toyko
I’m a big fan of Art Deco architecture so here’s a house from Hollywood Beach, Florida. More to come.
Shots from the CryEngine SDK. 17 112 tris. 9 materials. Vegetation is from the SDK.
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By Michaël.
In : 3D, Environments
Tags : 3D, Art Deco, Cry Engine SDK, house
From now on, I’m going to make more buildings, just to pratice. Always taken from reference, found this one on Google Street View.
Screengrabs from the CryEngine SDK. 12 465 tris. 17 materials (diff/norm/spec). The trees are from the SDK.
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By Michaël.
In : 3D, Environments
Tags : 3D, building, CryEngine, environment, SDK
Hi, I’m still alive, been working on several scenes and not even finished one… So here’s a quick one I made just to test lighting and mood (mostly self-illumination) in the Cry SDK. Based on a photo by Matt Barnes.
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By Michaël.
In : 3D, Environments
Tags : 3D, Cry Engine, Gas station, SDK
Hello ! I’m proud to show you something very useful for 3D artist to showcase their work…. It’s a *.pdf file with 3D objects in it !
That’s really interesting to show exactly how is your modeling. The only problem is that it doesn’t support the normal map.
So here’s a little test of the Sword Cutlass I made a while ago (without its normal map unfortunately). Click the picture (the *.pdf file is about 5mb).
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By Michaël.
In : 3D, Weapons
Tags : 3D, Black Lagoon, gun, pdf, Sword Cutlass