Archive

Posts Tagged ‘SDK’

Greyhound bus depot (Columbia)

May 23rd, 2014

Hi there, here’s my new 3D construction, it’s a Greyhound bus depot from Columbia (it’s not a bus depot anymore and the building has lost a lot of details from its “golden age”).
I’m a fan of art déco architecture so making a Greyhound building was almost mandatory for me ^^
Made with 3Ds Max and Photoshop, imported in the CryEngine SDK. I made everything myself except the vegetation (it’s from the SDK).

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In : 3D, Environments
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Toyko by night

October 20th, 2012

Hi all, here is a small scene inspired by burningmonk‘s photography, check out his gallery!
I did everything myself using 3Ds Max and Photoshop and then put everything in the CryEngine SDK (the tree is the only asset I used from the SDK).
Post-prod: a bit of sharpen, a bit of noise and the black bars.
Hope you’ll like it!

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In : 3D, Environments
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Fable house in CryEngine

May 12th, 2012

Hi, I’m not dead, here’s a little something: you may remember this house I made…. last year (already one year!!), well now that I’m a bit familiar with the CryEngine SDK, I tried to import this little scene, so here it is (the trees are from the SDK):

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In : 3D, Environments
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Building 01

December 7th, 2011

From now on, I’m going to make more buildings, just to pratice. Always taken from reference, found this one on Google Street View.
Screengrabs from the CryEngine SDK. 12 465 tris. 17 materials (diff/norm/spec). The trees are from the SDK.

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In : 3D, Environments
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Cry Engine test

December 5th, 2011

Hi, I’m still alive, been working on several scenes and not even finished one… So here’s a quick one I made just to test lighting and mood (mostly self-illumination) in the Cry SDK. Based on a photo by Matt Barnes.

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In : 3D, Environments
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