I continue my personal work at home, trying with new techniques. Here a building I’ve started:
I plan to import this scene into the CryEngine 3 when it will be released (and when I have a new PC xD).
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By Michaël.
In : 3D, Environments
Tags : building, Detroit, WIP
Of course you know the DeLorean DMC12… from Back to the Future. But do you know the real car, the classical… without all of Doc’s stuff on it ? For my second car, I wanted to do this fantastic and futuristic (for a car from the 80s) vehicle… so here’s a work in progress.
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By Michaël.
In : 3D, Vehicles
Tags : DeLorean, WIP
Here it is.
3,402 tris. 1×2048 (diffuse, normal, specular).
3Ds Max Viewport with Xoliul’s Shader.
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By Michaël.
In : 3D, Weapons
Tags : Raging Bull, Revolver
Here’s a work in progress of the Taurus Raging Bull I’m making.
The modeling is done, now I have to unwrap, create the high poly version and make the texture.
3,410 tris.
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By Michaël.
In : 3D, Weapons
Tags : Taurus Raging Bull, WIP
Here’s an exact replica of my parents’ house, asked by my father.
31,739 tris, using several texture (512 and 1024, diffuse, normal, alpha, specular).
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By Michaël.
In : 3D, Environments
Tags : house
Here’s the second hotel of my Vice City Project.
Hotel + Chairs + Tables = 15,621 tris
Using several textures with diffuse, normal, specular and alpha.
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By Michaël.
In : 3D, Environments, Vice City Project
Tags : GTA, Hotel, Vice City
New update of my second hotel. I love the Art-deco style !
As you can see, I’ve already textured the door, it’s because I first made the normal map for it, and I wanted to see it finished ^^ (1×512 diffuse, normal, specular).
I’ve also placed the Material IDs.
11,299 tris.
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By Michaël.
In : 3D, Environments, Vice City Project
Tags : GTA, Hotel, Vice City, WIP
I started the second hotel of my “Vice City Street”, here’s a little WIP. The main door is only a plan with a normal map and no texture at the moment.
5,930 tris.
PS : I always place a biped to see if the proportions are corrects 😛
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By Michaël.
In : 3D, Environments, Vice City Project
Tags : GTA, Hotel, Vice City, WIP
One more object for my Vice City project.
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By Michaël.
In : 3D, Props, Vice City Project
Tags : GTA, mailbox, Vice City
Here’s one more “prop” for my big Vice City project.
736 tris.
1×1024 (diffuse, specular, alpha).
Also a little bonus, the original version of the “Visit Liberty City” poster 🙂 I made a panorama of the Statue of Happiness in GTA IV and used it to create the poster.
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By Michaël.
In : 3D, Props, Vice City Project
Tags : Bus shelter, Vice City
The first building for my “Vice City project” is finished, here it is :
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By Michaël.
In : 3D, Environments, Vice City Project
Tags : GTA, Hotel, Vice City
Okay, as I’m working on a very big project, I will try to post updates more often than usually. So here’s a work in progress of my first hotel (Hotel Casanova IRL). The modelling is nearly finished, just some more details to add and I can go for the texture.
The Hotel alone is 14 628 tris at the moment. More soon.
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By Michaël.
In : 3D, Environments, Vice City Project
Tags : GTA, Hotel, Vice City, WIP
I’m a big fan of the Grand Theft Auto series, remember ?
Okay so, each fan of this series must know that chronologically, after Liberty City, it has to be Vice City in the next game…. So GTA V MUST take place in Vice City ! If not… I think it will be a disaster for the fans :p
Considering that, and the fact that I’m looking for a job (environment artist in video games !!!) and also the fact that I’m a huge GTA geek…. I told myself I could create a part of this “next-gen” (or current-gen if you prefer) Vice City. So for the next few weeks, it will be my main project.
Here is my first work in progress. I’ve made some basic props like a fire hydrant, street signs, traffic lights, trash bins, etc and also a lifeguard cabin for the beach 😉
This picture is just a 3Ds Max viewport screenshot so there’s no normal map.
Stay tuned for more, I hope Vice City fans will like it !
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By Michaël.
In : 3D, Environments, Props, Vice City Project
Tags : GTA, Vice City
Hello ! I’m proud to show you something very useful for 3D artist to showcase their work…. It’s a *.pdf file with 3D objects in it !
That’s really interesting to show exactly how is your modeling. The only problem is that it doesn’t support the normal map.
So here’s a little test of the Sword Cutlass I made a while ago (without its normal map unfortunately). Click the picture (the *.pdf file is about 5mb).
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By Michaël.
In : 3D, Weapons
Tags : 3D, Black Lagoon, gun, pdf, Sword Cutlass
Hey, I’m back 🙂
This time I wanted to make a good quality prop so it’s a little too hi-poly to be in a game, but I still like it !
I used 3Ds Max to model the low poly and high poly versions and the Mudbox/Photoshop combo to texture.
The picture is a realtime screenshot from 3Ds Max viewport using Xoliul’s Shader.
Update : I’ve used the hi-poly model to make a low-poly version, because nearly 3,000 tris were far too much. Now it’s only 1,006 tris and uses 1024px textures (diffuse, normal, specular).
Screenshot from 3Ds Max Viewport with Xoliul’s Shader.
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By Michaël.
In : 3D, Props
Tags : Fire hydrant, Props